Module 7 Study Guide: Building Something Real

Key Vocabulary

Word What It Means
Design Thinking A way of thinking carefully before you build. You ask WHO, WHAT, and HOW before starting.
Brainstorming Coming up with lots of ideas without judging them. All ideas are welcome during brainstorming!
Storyboard A set of drawings that show what happens in your project, scene by scene. Like a comic strip of your plan.
Sprite A character or object in Scratch. Each sprite can have its own code, costumes, and sounds.
Backdrop The background image behind your sprites in Scratch. You can have multiple backdrops and switch between them.
Iteration Making something better by trying it, testing it, and improving it. Creators iterate many times!
User Testing Having someone else try your project so you can see what works well and what is confusing.
Feedback Telling someone what you think about their work. Good feedback is kind AND helpful.

The Design Thinking Process

Design thinking has four main steps: Think, Plan, Build, and Test. Real creators go through these steps again and again to make their work better.

Step 1: Think (Lesson 1)

Ask yourself three big questions before you start:

WHO will use what I make?
WHAT should it do?
HOW will I make it?

During this step, brainstorm many ideas. Do not pick one yet -- just think of possibilities!

Step 2: Plan (Lesson 2)

Pick your best idea and make a plan on paper:

Example: For a quiz game about animals, your plan might say: "I need a cat sprite, 5 questions about animals, a way to check if the answer is right, and a score counter."

Step 3: Build (Lesson 3)

Open Scratch and build your project step by step:

Build and test in small steps. Add a few blocks, click the green flag, see if it works. Then add more. This is how real programmers work!

Step 4: Test and Improve (Lesson 4)

Once your project is built:

Types of Projects You Can Build

Project Type What It Does Skills Used
Interactive Story Reader clicks to make things happen in a story Sequences, conditionals, sprites, backgrounds
Quiz Game Asks questions and checks if answers are right Conditionals, variables, loops
Animation Characters move, dance, talk, or fly Sequences, loops, timing
Virtual Pet Take care of a pet by clicking to feed, play, etc. Conditionals, variables, events
Greeting Card Animated card with pictures, music, and a message Sequences, loops, sounds

Giving Kind Feedback

The Feedback Sandwich:
  1. Top bread: Say something you liked.
  2. Filling: Share an idea for improvement.
  3. Bottom bread: End with encouragement.
Example: "I loved the space background! Maybe the alien could talk a bit slower so I can read everything. This is really fun -- great job!"

Important Things to Remember

Things almost never work perfectly the first time. That is completely normal and expected. Every mistake is a chance to learn and improve!

Review Questions

  1. What are the three big questions in design thinking?
  2. What is a storyboard and why is it useful?
  3. Why should you build and test in small steps?
  4. What does "iteration" mean?
  5. Why is it important to have someone else test your project?
  6. What makes feedback kind and helpful?
  7. Is it normal for things not to work the first time? Why?