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Module 5 Quick Reference

Systems of Equations and Inequalities - One-Page Cheat Sheet

Methods for Solving Linear Systems

Substitution Method

When to use: One variable is already isolated, or easy to isolate

Steps:

  1. Solve one equation for one variable
  2. Substitute into the other equation
  3. Solve for remaining variable
  4. Back-substitute to find other variable

Elimination Method

When to use: Coefficients are (or can be made) opposites

Steps:

  1. Multiply to make coefficients opposites
  2. Add equations to eliminate variable
  3. Solve for remaining variable
  4. Substitute back to find other variable

Types of Solutions

Type Solutions Graph Algebraic Sign
Consistent Independent One (x, y) Lines intersect One solution
Consistent Dependent Infinitely many Same line 0 = 0 (true)
Inconsistent None Parallel lines 0 = k (false)

Matrix Methods

Augmented Matrix

System: ax + by = e → [a b | e]
        cx + dy = f → [c d | f]

Elementary Row Operations

  • Swap rows: Ri ↔ Rj
  • Multiply row: kRi → Ri (k ≠ 0)
  • Add multiple of row: Ri + kRj → Ri

Row-Echelon Form

  • Pivots (leading 1s) form stairs
  • Zeros below each pivot
  • Use back-substitution

Reduced Row-Echelon

  • Zeros above AND below pivots
  • Each pivot is only nonzero in column
  • Solution can be read directly

Nonlinear Systems

Key Strategy: Use substitution for nonlinear systems. Solve the simpler equation for one variable and substitute into the other.

Possible Number of Solutions

  • Line and parabola: 0, 1, or 2 solutions
  • Line and circle: 0, 1, or 2 solutions
  • Two quadratics: 0, 1, 2, 3, or 4 solutions

Common Technique

Example: y = x2 and y = 2x + 3
Set equal: x2 = 2x + 3
Rearrange: x2 - 2x - 3 = 0
Solve quadratic: (x - 3)(x + 1) = 0
Find y for each x value

Graphing Inequalities

Boundary Line

  • Solid line: ≤ or ≥ (equality included)
  • Dashed line: < or > (equality not included)

Shading Direction

Test Point Method:
  1. Pick test point (usually (0,0))
  2. Substitute into inequality
  3. If true, shade that side
  4. If false, shade other side
Quick Rules:
  • y > mx + b → shade above
  • y < mx + b → shade below
  • y ≥ mx + b → shade above (solid)
  • y ≤ mx + b → shade below (solid)

Systems of Inequalities

Feasible Region: The overlapping area where all inequalities are satisfied. Vertices occur where boundary lines intersect.

Linear Programming

Corner Point Theorem

If an objective function has a max or min value, it occurs at a vertex (corner point) of the feasible region.

Steps to Solve

  1. Define variables: x and y represent quantities
  2. Objective function: What to maximize or minimize (e.g., P = ax + by)
  3. Write constraints: All restrictions as inequalities
  4. Graph feasible region: Find where all constraints overlap
  5. Find vertices: Points where boundary lines intersect
  6. Evaluate objective: Calculate P at each vertex
  7. Identify optimal: Largest P for max, smallest for min

Common Constraint Types

Type Example Inequality
Resource limit 60 hours available 2x + 3y ≤ 60
Minimum requirement At least 10 units x + y ≥ 10
Non-negativity Cannot be negative x ≥ 0, y ≥ 0

Example Template

Given: Product A makes $10, Product B makes $15
         Machine time: 2A + 3B ≤ 60 hours
         Materials: 4A + 2B ≤ 80 units

Variables: Let x = units of A, y = units of B
Objective: Maximize P = 10x + 15y
Constraints: 2x + 3y ≤ 60, 4x + 2y ≤ 80, x ≥ 0, y ≥ 0

Solution: Graph, find vertices, evaluate P at each

Quick Formula Summary

Substitution: Solve for one variable, substitute into other equation

Elimination: aRi + bRj → Ri (make coefficients opposites, add)

Augmented Matrix: [coefficients | constants]

Nonlinear: Set equal, solve resulting equation

Feasible Region: All constraints satisfied (overlapping shaded area)

Linear Programming: Evaluate objective P at all vertices, pick max/min

Essential Tips

  • Always check solutions in original equations
  • Watch for 0 = 0 (infinitely many) vs 0 = k (no solution)
  • Solid line (≤, ≥) includes boundary; dashed (<, >) does not
  • Evaluate objective function at ALL vertices in linear programming
  • Non-negativity constraints (x ≥ 0, y ≥ 0) are almost always required in word problems
  • For nonlinear systems, prefer substitution over elimination