Module 4: Making Decisions
Learn how we make choices every day using if/then thinking. Play sorting games, build decision trees on paper, and then bring your decision-making skills to Scratch with conditional blocks.
Your Progress
Learning Objectives
By the end of this module, your child will be able to:
- Create if/then rules for everyday situations
- Use yes/no questions to sort and classify things
- Draw and follow decision trees on paper
- Understand that computers make decisions using true/false questions
- Use if/then blocks in Scratch to make sprites respond to actions
Why This Matters
We make hundreds of decisions every day without even thinking about it. Should I wear a jacket? Is it time for lunch? Did I finish my homework? Every one of these is an if/then decision.
In coding, decisions are called conditionals. They let programs respond differently depending on what is happening. A video game checks: "If the player touches the coin, add a point." A weather app checks: "If it is going to rain, show an umbrella." Teaching kids to think in if/then terms builds both their logical thinking and their coding skills.
Module Lessons
If/Then Thinking
Discover how if/then rules work in everyday life. "If it is raining, then take an umbrella." Play the "What Would You Do?" game to practice making rules for different situations.
15-20 minutes Screen-Free
Yes/No Questions
Play 20 Questions and learn how yes/no questions are the building blocks of all decisions. Sort animals and objects using just yes/no questions.
15-20 minutes Screen-Free
Decision Trees
Draw decision trees on paper where each branch is a yes/no question. Create a "Choose Your Own Adventure" story and a "What should I wear today?" decision tree.
15-20 minutes Screen-Free
Conditionals in Scratch
Use if/then blocks in Scratch to make a sprite respond to key presses, react to colors, and tell an interactive story with choices.
15-20 minutes Scratch
After the Lessons
Practice Activities
Decision-making challenges, sorting games, decision tree drawing, and Scratch conditional projects.
Practice ActivitiesModule Quiz
8 kid-friendly questions about decisions, yes/no questions, decision trees, and Scratch conditionals.
Take Module QuizTips for This Module
- Use real choices: "If it is cold outside, what should you wear?" Turn everyday decisions into if/then practice.
- Play 20 Questions often: This classic game is perfect if/then training. Play it in the car, at dinner, or while waiting.
- Let them make the rules: Kids love creating rules. Have them invent if/then rules for imaginary worlds or silly situations.
- Decision trees are art too: Let kids decorate their decision trees. The thinking is what matters, not how neat it looks.
- In Scratch, experiment freely: There is nothing they can break. Encourage trying different conditions and seeing what happens.